2012/10/12

Point Pop Up on Kongregate!

So there I was, summer, nothing to do...so like any other perspective idea-man I decided to learn a bit of ActionScript 3 and turn my long-on-hold idea of creating a small, simple spacecraft game. Although it turned out a bit more apstract than previously intended, Point Pop is still the first game I actually completed by myself. So there you have it!

Point Pop (Kongregate link)

2012/06/18

RPG Maker VX Ace Basics and Sample Project

Again, quite a while from my last post here...anyways, there's been some blog redesigning as of late. The menu bar got a shiny new "Projects" button which leads you to a list of all of my game development projects. This page is populated by two entries so far: the Tales of the Drunken Paladin Version 2 and the Alignment projects. The former is a comedic RPG from the olden days and I'm helping redesign some boss encounters for v2 of the game. It's set to release somewhat soonish, if I can get my act together and really commit. The latter is my own little pet project, also an old-school RPG which is very much focused on that kind of gameplay. You'll hear more about that one in coming months since balancing RPGs is really a bitch.

Also, my world campaign of bringing in more people to game development is continuing as planned with a couple of new sections of tutorial videos for the RPG Maker VX Ace released. In these section I start building a sample project and talk in deep about Ace's database system. Check those out if you're interested.



2012/03/29

RPG Maker VX Ace Basics Series


Well, it has been quite a while…It’s good to know, though, that I’ve been working on a few things of these past few weeks and not just lying around aimlessly. Also, it seems that RPG Maker VX Ace has come out in English a week or two back. As promised, I took it upon myself to both induct new game developers into this fun RPG design software and to make them try other, more advanced engines and methods of creating games in all kinds of genres. This is, in fact, the goal of the RPG Maker VX Ace Basics series, the first section of which I just uploaded to YouTube. The plan is to cover basic functions of the program inductively and then use all of those on creating a simple sample project (that’s right, I used those two words together) learning new stuff as we go. This series should be perfect for people who are just starting with the program and game design in general as it will go over the basics of both those areas. Hope this will be useful to beginners and intermediate users alike.


2011/12/24

Tools of the Trade: 3D Buzz

Here at OneManGames we aim to teach and learn from hobby game developers in order to create games which border the professional indy game quality. As a hobby game developer you probably won't be building an engine from scratch and you will seek a pre-made engine in which you can then design your game further. When you finally choose an engine it can be tedious to self-teach yourself its basics, even if you already used a similar engine. Also, if you are completely new to game design you probably don't have a clue where to start. That's why in this week's article we're featuring 3D Buzz, a company dedicated to providing you with quality technical education on 3D animation, programming and game design.

In order to design games as a leisure activity you'll have to learn how to use a few software tools ranging from 2D or 3D animation software to programming languages and APIs to actual game engines where you put together the previous two into a harmonious whole. If you're of the resourceful kind, you'll hit up Google in the search of the tutorials for the software you're about to use, and, although that is certainly an excellent way to broaden your education on the subject, I heartedly recommend you check out 3dbuzz.com before doing that.

Video tutorial streaming at 3dbuzz.com
 So why is 3dbuzz.com such an incredible place to learn about game design software? First of all, they use a convenient and accessible format of video tutorials so if you’re stuck in one of their lessons you can simply rewind and trace your steps back. Secondly, their methodology is thorough and fun so, although you’ll never feel like you’re in class, you’ll actually be learning as much stuff as though you were. Thirdly, a whole lot of the content is actually free (you’ll have to register on their website to view it, though) and if you want some advanced lessons you can always become a “Member Sponsor” and receive access to more quality educational content and community classrooms were they work closely with attendees to create all kinds of advanced projects.

So get yourself to 3dbuzz.com and learn a whole bunch of stuff you’ll certainly be using during your hobby game design career!

Useful 3dbuzz.com links:
- Unity Fundamentals
- Unreal Development Kit
- 3D Buzz Store
I'm sure you'll find other useful things yourself!

Merry Christmas from OneManGames!